You need to create a sprite and set a name for it, then, if it has it, then set an animation as the sprite, then draw the sprite.-Winten
var sprite=createSprite(100,350);sprite.setAnimation("chick");drawSprites();
var kite = createSprite(x,y); tells where to put spritekite.setAnimation("kite 2.png_1"); tells what sprite looks likedrawSprites(); draws sprite-gavin
You need to create the sprite and name itYou need to link the sprite name to the file pathYou need to draw the sprite to the screen-Javon
var bunny = creatSprite (x,y)bunny.setAnimation "bunny"bunny.scale = x-Cindy
var sprite=createsprite(number,number)sprite.setanimation("something")drawsprite(); -sam
1. Set Animation 2. Variable3. Draw Sprite ELLIE
Create a sprite, Name it, give it an animationBradley Farr
Create sprite and name itset the animation as the spriteset sprite to be drawn on screen-Hailey T.
create sprite, name it, link the sprite to the filedraw the sprite to the screenmark l
1. create the sprite and name it2. to link the sprite name to the file path3. draw the sprite to the screendan
var sprite=createsprite(x,y)sprite.setAnimation("spritename")drawsprite();-EMILY
1 create sprite2 variable for sprite3 set dimensions for sprite-nathan
var bunny = creatSprite (x,y)bunny.setAnimation "bunny"bunny.scale = xandrew
create spriteset animatedraw sprite-addy
You need to create the sprite, set the animation and add "draw sprite" after the last line of code.Sophie Dorey
you have to create the sprite and name itthen you link the sprite and wherethen make it be drawn kat
var sprite = createSprite (x, y);sprite.setAnimation("bunny");drawSprites();Dylan Rees
You need to create a sprite and set a name for it, then, if it has it, then set an animation as the sprite, then draw the sprite.
ReplyDelete-Winten
var sprite=createSprite(100,350);
ReplyDeletesprite.setAnimation("chick");
drawSprites();
var kite = createSprite(x,y); tells where to put sprite
ReplyDeletekite.setAnimation("kite 2.png_1"); tells what sprite looks like
drawSprites(); draws sprite
-gavin
You need to create the sprite and name it
ReplyDeleteYou need to link the sprite name to the file path
You need to draw the sprite to the screen
-Javon
var bunny = creatSprite (x,y)
ReplyDeletebunny.setAnimation "bunny"
bunny.scale = x
-Cindy
var sprite=createsprite(number,number)
ReplyDeletesprite.setanimation("something")
drawsprite();
-sam
1. Set Animation
ReplyDelete2. Variable
3. Draw Sprite
ELLIE
Create a sprite, Name it, give it an animation
ReplyDeleteBradley Farr
Create sprite and name it
ReplyDeleteset the animation as the sprite
set sprite to be drawn on screen
-Hailey T.
create sprite, name it, link the sprite to the file
ReplyDeletedraw the sprite to the screen
mark l
1. create the sprite and name it
ReplyDelete2. to link the sprite name to the file path
3. draw the sprite to the screen
dan
var sprite=createsprite(x,y)
ReplyDeletesprite.setAnimation("spritename")
drawsprite();
-EMILY
1 create sprite
ReplyDelete2 variable for sprite
3 set dimensions for sprite
-nathan
var bunny = creatSprite (x,y)
ReplyDeletebunny.setAnimation "bunny"
bunny.scale = x
andrew
create sprite
ReplyDeleteset animate
draw sprite
-addy
You need to create the sprite, set the animation and add "draw sprite" after the last line of code.
ReplyDeleteSophie Dorey
you have to create the sprite and name it
ReplyDeletethen you link the sprite and where
then make it be drawn kat
var sprite = createSprite (x, y);
ReplyDeletesprite.setAnimation("bunny");
drawSprites();
Dylan Rees